![]() Fixed a bug that prevented you from navigating the Endorsement UI while on the Challenge Progress Screen.Fixed a bug that could cause the camera to become displaced if you used a Souvenir as you loaded into the map.Fixed a bug with the Round Transition screen being significantly darker if you had colorblind options enabled.Fixed an issue where the round transition screen in Competitive could break when played on 21:9.Fixed an issue with Custom Game Browser sorting by decreasing ping by default.Fixed Streamer Mode failing to obfuscate BattleTags in some cases.Fixed an issue where some map preview images were missing from Game Reports and Replays. ![]() Fixed a bug where Hero Options could become unresponsive if modified during the respawn period.Fixed a bug where Relative Aim Sensitivity was unable to be set to a value of 0%.Fixed a bug in Competitive Modes that resulted in the rank-up animation playing when a player was actually ranking down.There wasn't a satisfying middle ground where we could reduce the potency of this effect while still having it feel impactful, so we're reverting it. However, the overall rebalance of the healing values received significant negative feedback, both from those playing as Mercy and those playing against it. The increased healing multiplier condition on Caduceus Staff was intended to help Mercy players feel more agency in trying to save critical-health allies and to add depth to the healing mechanic without changing the total time to heal to full health. This revision provides more flexibility, and allows Mercy to opt into an additional 1.5 second cooldown when using the increased mobility from the jump/crouch cancel options or otherwise waiting for the base cooldown time. Automatic reload time for the inactive weapon increased from 1.5 seconds to 2.5 secondsÄeveloper Comments: The recent increase to Guardian Angel's jump-cancel mobility still needs to be kept in check in some way, but while the last iteration was simple, it also had some unintended effects, such as not being ready to use GA again after flying in and using Resurrect.Diverged the Healing Blossom and Life Grip targeting sensitivity options so that they can be adjusted separately.Added a new Hero Option: "Interact Cancels Petal Platform" which reenables using the Interact input to destroy the Petal Platform and disables the Ability 1 input from destroying it.Added a new Hero Option: "Use Manual Weapon Swap Control Scheme" which reenables the original control scheme for swapping weapons and changes the Rejuvenating Dash and Petal Platform ability assignments.Secondary Fire will now automatically swap to the Thorn Volley weapon and fire it, and while Thorn Volley is equipped, Primary Fire will weapon swap back to Healing Blossom and begin charging.Petal Platform can now be manually destroyed with the Ability 1 input.Petal Platform has been moved from Secondary Fire to Ability 1.Rejuvenating Dash has been moved from Ability 1 to Jump while in the air.Lifeweaver’s Controls & Options have been changed, with a new default control scheme added:
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